AI Insights · Timothy · October 2022
Top 5 Casual Games on Android in Finland Q3 2022
In the third quarter of 2022, the top casual games on Android in Finland showed diverse trends in revenue, downloads, and active users.
The third quarter of 2022 saw interesting trends for the top five casual games on the Android platform in Finland. Here’s a detailed look at their performance based on data from Sensor Tower.
Candy Crush Saga experienced fluctuations in its weekly revenue, peaking at approximately $78.8K in late June and dropping to around $27.5K by the end of September. Downloads remained relatively stable, with a slight peak at 1.3K in early August. Active users saw a consistent rise from 38.1K in late June to a peak of 42.6K in mid-August, before a slight decline to 39.6K by the end of September.
Pokémon GO had a varied revenue stream, starting strong at $57.2K in late June and peaking at $74.5K in late July, before declining to around $27.5K by the end of September. Downloads were steady, hovering around 1.2K to 1.3K weekly. Active users showed a slight decrease from 156.7K in late June to 148.6K by the end of the quarter.
Coin Master displayed consistent revenue, with minor fluctuations, peaking at $14.3K in mid-September. Downloads increased gradually, reaching a high of 949 in early September. Active users remained relatively stable, with a minor peak of 10.3K in early September before settling at 9.7K by the end of the quarter.
Hay Day saw a notable peak in revenue at $15.1K in early August, followed by a decline to around $7.4K by the end of September. Downloads showed a declining trend, starting at 748 in late June and dropping to 778 by the end of September. Active users also decreased from 67.7K in late June to 41.5K by the end of the quarter.
Fishdom experienced a peak in weekly revenue at $10.9K in mid-July, with a subsequent decline to around $7.1K by the end of September. Downloads peaked at 2.3K in mid-July, then declined to 827 by the end of the quarter. Active users fluctuated, peaking at 12.3K in mid-July before falling to 9.6K by the end of September.
These insights show the dynamic nature of the casual gaming market in Finland. For more detailed insights and data, visit Sensor Tower.